Monday 19 December 2016

Tire

3D-AS-06





Wednesday 7 December 2016

Thursday 1 December 2016

Particle Logo

https://youtu.be/MSbWeANgopo





Multicam editing And Frame hold

Multicam editing



https://youtu.be/0f6HhERYV5A






Frame hold

https://youtu.be/S_I0jcYpQ0g






Monday 21 November 2016

3D-AS-02

3ds max  Lathe





                               3ds max loft



Wednesday 9 November 2016

Friday 21 October 2016

Sideshow

PR-AS-01-1



https://youtu.be/AovV3w9hoMU









online and offline editing

Offline editing is part of the post-production process of filmmaking and television production in which raw footage is copied and edited, without affecting the camera original film stock or video tape. Once the project has been completely offline edited, the original media will be assembled in the online editing stage.



Online editing is a post-production linear video editing process that is performed in the final stage of a video production. It occurs after offline editing. ... An edit decision list (EDL) or equivalent is used to carry over the cuts and dissolves created during the offline edit.




Analog vs digital

Analog and digital signals are used to transmit information, usually through electric signals. In both these technologies, the information, such as any audio or video, is transformed into electric signals. The difference between analog and digital technologies is that in analog technology, information is translated into electric pulses of varying amplitude. In digital technology, translation of information is into binary format (zero or one) where each bit is representative of two distinct amplitudes. 




Linear vs Non Linear Editing

In the early days of electronic video production, linear (tape-to-tape) editing was the only way to edit video tapes. Then, in the 1990s, non-linear editing computers became available and opened a whole new world of editing power and flexibility.

Non-linear editing was not welcomed by everyone and many editors resisted the new wave. In addition, early digital video was plagued with performance issues and uncertainty. However, the advantages of non-linear video eventually became so overwhelming that they could not be ignored.

In the 21st Century non-linear gained dominance and linear editing headed towards obsolescence. During this time the description "non-linear" was slowly abandoned as it was no longer necessary—almost all editing was now digital and the "non-linear" aspect was assumed. Linear was dead.

Until around 2008 we recommended that aspiring editors still made the effort to learn about traditional tape-to-tape editing, for reasons including the following:

    It was simple and inexpensive. There were very few complications with formats, hardware conflicts, etc.
    Some simple jobs (e.g. appending one video to another) were much quicker and easier with linear editing.
    Interestingly, many professional editors of the time claimed that those who learn linear editing first tend to become better all-round editors.

By 2010 we felt is was no longer necessary for most editors to know how to work with tapes, although we'll never discount it completely. Even for the sake of understanding the historical development of digital media, it's not a bad investment of your time to learn about linear editing.




Wednesday 19 October 2016

Wednesday 5 October 2016